Counting Cards
Wizard Ace Five is the simplest method of counting cards. It offers almost no statistical advantage to the player, but is better than not counting at all. It may serve as an introductory method to get you used to counting.
The idea is to keep track of only the ace cards and five cards. The ace cards are the most beneficial cards for the player. If few have been played, then the likelyhood of getting ace is high.
A five card on the other hand is the most beneficial card for the dealer. When the dealer as 12, a 5 will make 17. Also, if the dealer has 16 and must hit, the 5 will produce 21.
When the cards are shuffled and placed in the shoe, you start or reset you running count to zero. The running count is the number you must keep track of in your head. It represents with the odds of wining a hand. Every time a five card is played, you add 1 to the running count. Every time an ace is played you subtract one. When the running count is zero or less than zero, the dealer has the advantage. When the count is above zero the player has the advantage.
You must increase your bet when you have the advantage. You should play the table minimum, and only increase the bet when you have better odds of wining. Your bet should be double the running count times the minimum. For example, let's assume $5 minimum. At zero or less the wager is $5. At a count of 1, the wager is 2 x 1 x $5 = $10. At a count of 2, it is 2 x 2 x $5 = $20. At 3 it is $30.
As you can see it is possible for the wager to become quite high and remain high for several hands. This is the only way to take statistical advantage. You must have a large enough bankroll to maintain this betting scheme.
Again, there is little use for this method except to learn the concepts of running counts and wagering